REVIEW · USA
New Orleans Haunted Ghost, Voodoo & Vampire Walking Tour
The most memorable part of this tour is the way it ties French Quarter history to ghost stories. You walk past old convents, former homes, museums, and bars while your guide explains how real events, folklore, racism, and local belief shaped New Orleans’ spooky reputation.
I like the start at Witches Brew Gallery and the mix of stops, especially LaLaurie Mansion and the old Pharmacy Museum. I also like that guides such as Logan, Mack, Morgan, Robby Rob, and DeAnna bring their own humor and storytelling style. The main drawback is simple: you see every place from the street, and a fast-speaking guide can make some stories hard to follow.
Key points to know before you go

- LaLaurie Mansion: Hear the grim story of Madame LaLaurie outside the infamous French Quarter house.
- A useful Vodou lesson: The tour explains Vodou traditions and how racism helped turn them into frightening stereotypes.
- Six to ten spooky sights: Expect a moving tour with stops near Muriel’s, the Old Ursuline Convent, the Pharmacy Museum, and more.
- Start at Witches Brew Gallery: The meeting point is an oddities shop in Exchange Alley, which sets the mood before the walk begins.
- End at Lafitte’s Blacksmith Shop Bar: You can finish with a drink, though beverages are not part of the tour and the bar takes cash.
- Plan for the weather: This is an outdoor walk in rain or shine, with comfortable shoes and weather-ready clothing essential.
Why this French Quarter ghost walk works

New Orleans is easy to reduce to a few familiar images: cemeteries, jazz, grisly crimes, and supernatural tales. This walk is better when it connects those themes to the city’s buildings and streets. You are not simply hearing a list of haunted claims. You are moving through the French Quarter and learning why certain homes, churches, shops, and bars became part of local folklore.
The tour lasts about 90 minutes to two hours. That range matters. A compact group may move along briskly, while a talkative guide or a group with questions may take closer to two hours. You should expect a steady walk with plenty of standing, not a formal museum visit.
The company uses several guides, and their styles differ. Erin is described as kind and welcoming. Lisa is praised for giving people plenty of time. Logan is known for a funny, lively delivery, while Morgan brings humor and an unmistakable creepy laugh. Spooky Rob and Robby Rob lean into stories and jokes without making the walk feel like a stage show.
That variety can work in your favor. The best guide for you may be the one who balances spooky tales with clear historical context. It also means the exact tone can change from one departure to the next.
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Beginning at Witches Brew Gallery in Exchange Alley

The meeting point is Witches Brew Gallery in beautiful Exchange Alley, at 311 Exchange Place. This is a useful starting point because you get a little atmosphere before the walk even begins. The shop’s oddities theme fits the subject, and it gives you a clear place to meet your guide rather than gathering on a wide, confusing street corner.
Arrive ready to walk. Bring cash, especially if you plan to stop at Lafitte’s Blacksmith Shop Bar at the end. You may also bring your own drink, and the tour allows dogs. Food and beverages are not included in the $32 price.
The guide usually sets the tone right away with stories of ghosts, magic, vampires, and Vodou practitioners. Some guides dress for the subject, which adds fun without changing the basic nature of the tour. This is still a historical walking tour first, with theatrical flavor rather than a haunted house performance.
Muriel’s and the first French Quarter stories

The route passes outside Muriel’s Restaurant near Jackson Square. You do not go inside, but the location gives the guide a chance to connect a busy restaurant setting with the older stories of the Quarter. This is one of the useful features of a street tour: ordinary places can look different once you know the tale attached to them.
The walk around this part of the French Quarter also helps you get your bearings. You will be looking at balconies, old walls, narrow streets, and courtyards from the outside while your guide supplies the details. Keep your eyes up, but also watch the pavement. The Quarter is a walking district, and comfortable shoes are more important than dressing for the theme.
Some guides mix in true crime and local history along with the supernatural material. That is good news if you are not fully sold on ghosts. The tour can still give you a useful introduction to the area’s past, and the stories help make the streets easier to remember.
Old Ursuline Convent and the Pharmacy Museum

The Old Ursuline Convent is another exterior stop. It brings a different mood from the restaurants and bars, with a reminder of the religious and colonial side of New Orleans. You will not tour the building during this activity, so think of the stop as a visual setting for the guide’s story rather than a chance to inspect the interior.
The New Orleans Pharmacy Museum adds a more concrete kind of horror. Your guide explains that bloodletting and leeching took place here in the 19th century. That detail gives the tour a welcome change of pace. Not every unsettling story requires a ghost. Old medical practices can be disturbing enough.
I like this part because it shows why a good ghost walk should include more than paranormal claims. The city’s past contains illness, violence, fear, and mistaken medical ideas. Those facts give the supernatural stories a stronger setting and keep the walk from feeling like a string of recycled campfire tales.
The museum is viewed from outside, and entrance is not included. If you want to visit it properly, plan a separate stop at another time.
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LaLaurie Mansion and New Orleans’ darkest tale

LaLaurie Mansion is the headline stop for many people. You see the exterior of the house and hear about Madame LaLaurie, whose name is tied to one of New Orleans’ most notorious stories. The account is grim, so this section is not softened for young children or anyone uncomfortable with violent subject matter.
The guide’s job here is to separate documented events from later embellishment as clearly as possible. The supplied information promises the tale and the gruesome details, but the exact balance depends on who leads your walk. Logan, Cody, and DeAnna are praised for making these stories vivid while adding historical facts and personal knowledge of the city.
You should not expect to enter the mansion. It is a street-side viewing stop, and the value comes from hearing the story in front of the building rather than walking through rooms. One person specifically wished the group could enter at least one location, which captures the chief limitation of this tour.
Still, standing outside an infamous address in the French Quarter gives the story a physical anchor. You can see the scale and setting of the building, then continue with a better sense of how close the city’s old stories sit to everyday life.
Vampires, Vodou, and the problem with spooky stereotypes

The vampire section centers on the exterior of the house associated with Jacques Saint Germain, who was rumored to be a vampire. The story is folklore, not a claim that you will encounter a real vampire. Your guide uses the rumor to explain the way New Orleans has turned unusual people and old houses into part of its supernatural culture.
The Vodou portion is especially important. Good guides explain Vodou as a religion and set of traditions rather than treating it as a collection of curses and scary props. One recent guide presentation directly addressed how racism helped give Vodou a bad reputation. That context makes the tour more responsible and more useful.
You pass the New Orleans Historic Voodoo Museum from outside. Again, admission is not part of the walk, but the stop may help you decide if you want to return for a separate visit. The tour is not a substitute for a full study of Vodou, yet it can correct some common Hollywood ideas.
This is where the guide makes a real difference. Mack, DeAnna, Hannah, and several others are praised for explaining the culture as well as telling the supernatural stories. Listen closely and ask questions. Some guides speak quickly, especially when they are excited by the material.
The break and the finish at Lafitte’s

About an hour into the tour, there may be a 10-minute restroom and refreshment break. The information also describes a possible 15-minute break, so allow for a short pause rather than expecting a fixed schedule. Food and drinks cost extra.
The final stop is outside Lafitte’s Blacksmith Shop Bar. This is a practical ending because you can continue your evening in the French Quarter instead of being dropped far from the action. One useful tip is to bring cash, since the bar has been described as cash only. A purple drink is a popular suggestion from one participant, but it is not included and you should confirm current service details on arrival.
The tour ends with drop-off options around Royal Street or Jackson Square. That puts you close to restaurants, bars, shops, and other French Quarter sights. It also means you can easily combine the walk with dinner, though you may want a short rest first if the weather is hot.
What $32 gets you

At $32 per person, the price is fair for a 90-minute to two-hour guided walk in a major tourist district. You are paying for a local guide, live English commentary, and a planned route through six to ten spooky sights. You are not paying for entry to museums, drinks, snacks, or private access to the buildings.
The value depends on how much you enjoy storytelling. If you want a quiet architectural walk or a tour that enters historic interiors, this will not be the right use of your money. If you want a lively introduction to the French Quarter with history, folklore, and a few gruesome details, the cost is modest.
The strong scores, including a 4.5 rating from 2,731 reviews, fit the experience’s main strength: the guides. People repeatedly praise the enthusiasm, humor, pacing, and ability to answer questions. That is more important here than the number of addresses on the route. A skilled storyteller can make an exterior wall interesting. A weak one can make even LaLaurie Mansion feel flat.
Practical advice for your walk

Wear shoes that can handle uneven city sidewalks and two hours of walking. New Orleans weather can change quickly, so bring clothing suited to the forecast. The tour runs in rain or shine and may be canceled only in rare cases of severe weather.
This is a wheelchair-accessible activity, but it remains an outdoor walking tour. You should contact the operator if you need details about the route on your chosen date. Dogs are welcome, which can be handy for people traveling with a pet.
Book a night departure if your schedule allows. The dark setting can add atmosphere, and one participant who took the tour during the day felt an evening walk would be stronger. Daytime has its own advantages, including easier visibility and a less intense mood.
For families, use judgment. The guides may be funny and engaging, but the LaLaurie story and true-crime material can be graphic. The tour suits older children and teens who can handle grim subjects better than very young children.
Who should book this tour?
Book it if you want a story-led introduction to the French Quarter, especially one that mixes ghosts with real places, city history, Vodou context, and old medical practices. It is also a good first or second activity in New Orleans because the ending near Jackson Square leaves you well placed for the rest of your evening.
I would choose this tour over a generic ghost walk if the guide assigned to your date is known for clear historical storytelling. Guides such as Logan, Mack, Morgan, Spooky Rob, Robby Rob, and DeAnna have drawn especially strong praise for personality and delivery, though schedules can change.
Skip it if you need indoor attractions, guaranteed access inside historic buildings, or a strictly academic treatment of New Orleans folklore. For everyone else, $32 buys a lively walk, a handful of memorable addresses, and a better understanding of why the French Quarter has inspired so many strange stories.
FAQ
Where does the New Orleans Haunted Ghost, Voodoo & Vampire Walking Tour start?
It starts at Witches Brew Gallery in Exchange Alley, at 311 Exchange Place.
How long does the tour last?
The tour lasts between 90 minutes and two hours. A short restroom and refreshment break may take place about one hour into the walk.
What language is the tour conducted in?
The tour is conducted in English with a live guide.
Does the tour enter LaLaurie Mansion or the other buildings?
No. The route views the named locations from outside, and entrance fees are not included.
Is the tour wheelchair accessible?
Yes, the activity is described as wheelchair accessible, though it takes place outdoors as a walking tour.
Does the tour run in bad weather?
Yes. It operates in rain or shine, except in rare cases when severe weather causes cancellation.
Can I bring a dog or my own drink?
Yes. Dogs are welcome, and you may bring your own beverages. Food and drinks are not included in the ticket price.
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